[ESP32][Arduino]Convert File To Array For Header File (.h)
How to save data file into the RAM
To save a data file such as an MP3 audio file into the RAM memory of an Arduino or ESP32 microcontroller, you can follow these steps:
- Convert the file: First, you need to convert the MP3 file into a byte array in C++. There are many online tools or scripts to do this. You can also use the converter below!
- Declare the array: In the Arduino/ESP32 code, declare a byte array with the file data:
const byte audioData[] PROGMEM = {
// MP3 file byte data here
};
- Use PROGMEM memory: The PROGMEM keyword helps store data in flash memory instead of RAM.
- Read and use the data: When needed, you can read data from this array.
Notes:
- The RAM and flash memory capacity of microcontrollers is limited. Arduino Uno only has 2KB RAM and 32KB flash, while ESP32 has more (520KB RAM and 4MB flash).
- Audio files are usually quite large, so consider using an SD card for storage if the file is too big.
- For ESP32, you can use SPIFFS (SPI Flash File System) to store larger files.
Filearray converter
Select file
Generated filearray
Simple Example - ESP32 - Arduino
#include <driver/dac.h>
// Sample WAV file data (replace with your own converted audio data)
const unsigned char wav_data[] PROGMEM = {
// Your WAV file data here
// This should be 8-bit unsigned PCM data
128, 135, 142, 149, 156, 163, 170, 177, 184, 191, 198, 205, 212, 219, 226, 233
// ... more data ...
};
const int wav_size = sizeof(wav_data);
const int sample_rate = 8000; // Adjust based on your WAV file
const int dac_pin = 25; // ESP32 DAC1 (GPIO25) or DAC2 (GPIO26)
void setup() {
Serial.begin(115200);
dac_output_enable(DAC_CHANNEL_1); // Enable DAC on GPIO25
}
void loop() {
playAudio();
delay(2000); // Wait 2 seconds before playing again
}
void playAudio() {
unsigned long start_time = millis();
for (int i = 0; i < wav_size; i++) {
unsigned char sample = pgm_read_byte(&wav_data[i]);
dac_output_voltage(DAC_CHANNEL_1, sample);
// Simple timing control
while (millis() - start_time < (i * 1000 / sample_rate)) {
// Wait
}
}
}
Explain Code
The above example does the following:
- Stores a small WAV file as a byte array in PROGMEM.
- Sets up the DAC on GPIO25 (you can use GPIO26 for DAC2 if preferred).
- In the playAudio function, it reads each sample from PROGMEM and outputs it to the DAC.
- Uses a simple timing mechanism to control the playback speed.
Some important notes:
- This example assumes 8-bit unsigned PCM audio data. If your WAV file is in a different format, you'll need to adjust the code accordingly.
- The timing mechanism is simplistic and may not be perfectly accurate. For more precise timing, consider using a timer interrupt.
- The ESP32's DAC is 8-bit, so it's suitable for low-quality audio. For better quality, you might want to consider using an external DAC or a different method like I2S.
- Remember that the ESP32 has limited PROGMEM, so this method is only suitable for very short audio clips.
To use this:
- Connect a speaker or amplifier to GPIO25 (and ground).
- Upload the code to your ESP32.
- The audio clip should play repeatedly with a 2-second pause between plays.